95% of the game is just walking, sometimes breaking into a ridiculously slow jog. yes, the split-screen level design and puzzles are nice - the first couple of times. because no matter how competent the game is, how well-animated, no matter how many expensive talents are involved, and how lofty the developer's ambitions are, this is still very much a Bloober Team's game, a stylish, unevenly paced walking simulator with tons of notes, unskippable chases from unkillable monsters who one-hit you and painful, miserable lack of any meaningful gameplay. they are solidly written, amazingly acted and have enough charisma to make drudging through the "gameplay" and at times disastrous level design at very least bearable. the characters are quite interesting, too - probably my favorite out of all BT's games. being from a neighboring country, I quite liked the painful authenticity of the environment design. if anything, for a foreigner who is interested in Poland, this game feels and plays very polish. it manages a nice balance of predictability and genuine suspense and mystery, very familiar and mundane late-soviet things are nestled well together with some rather screwed up subject matters. it's a bit less impressive in the tight interiors, partly because of the sometimes questionable placements of the camera, but overall the love and appreciation for pan Beksiński is felt in every second of this game. as a person who loved Beksiński art before knowing how to even read his name properly, I am amazed at how well his paintings and the whole world become a living entity. the art direction is simply out of this world. as a person The Medium is probably the most fully realized (original) game by Bloober Team. The Medium is probably the most fully realized (original) game by Bloober Team.
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